Home › Forums › Help and Questions › Program stopped working
- This topic has 8 replies, 4 voices, and was last updated 9 years, 3 months ago by Arzenal.
-
AuthorPosts
-
January 19, 2015 at 6:49 pm #3245beryfesPlayer
Hello, I’ve a problem with running Gonzo.exe. When I try to run it, there always appear error ” Program stopped working”. I tried to run as Administrator or Comp… mode but nothing. I’ve also installed before that oalinst.exe .
January 19, 2015 at 7:40 pm #3246RammyOwnerHi beryfes,
after an unsuccessful client start, can you post the contents of client.log and error.log (in your game directory) please? They might contain helpful information.
January 19, 2015 at 8:00 pm #3247beryfesPlayerHello,
My error.log is empty. In my client.log I found:[Mon Jan 19 20:59:23 2015]<LOGFILE>: start logging [Mon Jan 19 20:59:23 2015]<WINMAIN>: Starting Gardens of Gonzo Client V 0.1.0.1 pre-alpha [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Initiating time... [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Reading config file... [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Initializing client resources... [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Creating main window... [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Initializing OpenGL... [Mon Jan 19 20:59:23 2015]<OPENGL>: Graphics Adapter: Intel(R) HD Graphics Family by Intel [Mon Jan 19 20:59:23 2015]<OPENGL>: Supported OpenGL version: 3.1 (3.1.0 - Build 8.15.10.2622) [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_TEXTURE_SIZE: 8192 [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16 [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_TEXTURE_IMAGE_UNITS: 16 [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_ELEMENTS_VERTICES: 1200 [Mon Jan 19 20:59:23 2015]<OPENGL>: VertexShader: Simple [Mon Jan 19 20:59:23 2015]<OPENGL>: [SHADER_INFO] No errors. [Mon Jan 19 20:59:23 2015]<OPENGL>: VertexShader: Standard [Mon Jan 19 20:59:23 2015]<OPENGL>: [SHADER_INFO] No errors. [Mon Jan 19 20:59:23 2015]<OPENGL>: FragmentShader: Standard [Mon Jan 19 20:59:23 2015]<OPENGL>: [SHADER_INFO] WARNING: 0:8: 'gl_' : reserved built-in prefix in GLSL version 1.10 and 1.20 WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:96: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:99: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:109: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:112: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:122: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:125: 'texture2D' : function is [SHADER_INFO] WARNING: 0:8: 'gl_' : reserved built-in prefix in GLSL version 1.10 and 1.20 WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:96: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:99: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:109: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:112: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:122: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:125: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:133: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:133: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:135: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:138: 'texture2D' : function is deprecated in current GLSL version No errors.
January 19, 2015 at 10:46 pm #3250ArzenalPlayerI have that same problem with the game, error.log empty and that is in my client.log
[Mon Jan 19 23:37:52 2015]<LOGFILE>: start logging
[Mon Jan 19 23:37:52 2015]<WINMAIN>: Starting Gardens of Gonzo Client V 0.1.0.1 pre-alpha
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Initiating time…
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Reading config file…
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Initializing client resources…
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Creating main window…
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Initializing OpenGL…
[Mon Jan 19 23:37:52 2015]<OPENGL>: Graphics Adapter: ATI Radeon HD 5400 Series by ATI Technologies Inc.
[Mon Jan 19 23:37:52 2015]<OPENGL>: Supported OpenGL version: 3.2 (3.2.9551 Compatibility Profile Context)
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_TEXTURE_SIZE: 16384
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_TEXTURE_IMAGE_UNITS: 16
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_ELEMENTS_VERTICES: 2147483647
[Mon Jan 19 23:37:52 2015]<OPENGL>: VertexShader: Simple
[Mon Jan 19 23:37:52 2015]<OPENGL>: [SHADER_INFO] Vertex shader was successfully compiled to run on hardware.[Mon Jan 19 23:37:52 2015]<OPENGL>: VertexShader: Standard
[Mon Jan 19 23:37:52 2015]<OPENGL>: [SHADER_INFO] Vertex shader was successfully compiled to run on hardware.[Mon Jan 19 23:37:52 2015]<OPENGL>: FragmentShader: Standard
[Mon Jan 19 23:37:52 2015]<OPENGL>: [SHADER_INFO] Fragment shader was successfully compiled to run on hardware.
WARNING: 0:5: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared
WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:96: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:99: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:109: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:112: deprecated130(#55) ‘texture2D’ is[SHADER_INFO] Fragment shader was successfully compiled to run on hardware.
WARNING: 0:5: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared
WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:96: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:99: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:109: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:112: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:120: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:120: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:122: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:125: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:133: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:133: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:135: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:138: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’January 19, 2015 at 10:56 pm #3251January 20, 2015 at 2:22 pm #3254sinepronPlayerHelp this problem
http://zapodaj.net/4aa5ed6f58164.png.htmlJanuary 20, 2015 at 4:13 pm #3260RammyOwner@sinepron:
Do you have write access on the medium you run the game client on? Maybe try starting it with “run as administrator”.January 20, 2015 at 5:07 pm #3261sinepronPlayer“run as administrator”. Not help :/
January 20, 2015 at 7:11 pm #3266ArzenalPlayerIt’s not helping ;d.
Maybe that is system fault – Windows XP 32-bit -
AuthorPosts
- You must be logged in to reply to this topic.