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  • #3245
    beryfes
    Player

    Hello, I’ve a problem with running Gonzo.exe. When I try to run it, there always appear error ” Program stopped working”. I tried to run as Administrator or Comp… mode but nothing. I’ve also installed before that oalinst.exe .

    #3246
    Rammy
    Owner

    Hi beryfes,

    after an unsuccessful client start, can you post the contents of client.log and error.log (in your game directory) please? They might contain helpful information.

    #3247
    beryfes
    Player

    Hello,
    My error.log is empty. In my client.log I found:

    [Mon Jan 19 20:59:23 2015]<LOGFILE>: start logging
    [Mon Jan 19 20:59:23 2015]<WINMAIN>: Starting Gardens of Gonzo Client V 0.1.0.1 pre-alpha
    [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Initiating time...
    [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Reading config file...
    [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Initializing client resources...
    [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Creating main window...
    [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Initializing OpenGL...
    [Mon Jan 19 20:59:23 2015]<OPENGL>: Graphics Adapter: Intel(R) HD Graphics Family by Intel
    [Mon Jan 19 20:59:23 2015]<OPENGL>: Supported OpenGL version: 3.1 (3.1.0 - Build 8.15.10.2622)
    [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_TEXTURE_SIZE: 8192
    [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
    [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_TEXTURE_IMAGE_UNITS: 16
    [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
    [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_ELEMENTS_VERTICES: 1200
    [Mon Jan 19 20:59:23 2015]<OPENGL>: VertexShader: Simple
    [Mon Jan 19 20:59:23 2015]<OPENGL>: [SHADER_INFO] No errors.
    
    [Mon Jan 19 20:59:23 2015]<OPENGL>: VertexShader: Standard
    [Mon Jan 19 20:59:23 2015]<OPENGL>: [SHADER_INFO] No errors.
    
    [Mon Jan 19 20:59:23 2015]<OPENGL>: FragmentShader: Standard
    [Mon Jan 19 20:59:23 2015]<OPENGL>: [SHADER_INFO] WARNING: 0:8: 'gl_' : reserved built-in prefix in GLSL version 1.10 and 1.20 
    WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:96: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:99: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:109: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:112: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:122: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:125: 'texture2D' : function is [SHADER_INFO] WARNING: 0:8: 'gl_' : reserved built-in prefix in GLSL version 1.10 and 1.20 
    WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:96: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:99: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:109: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:112: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:122: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:125: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:133: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:133: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:135: 'texture2D' : function is deprecated in current GLSL version 
    WARNING: 0:138: 'texture2D' : function is deprecated in current GLSL version 
    
    No errors.
    
    #3250
    Arzenal
    Player

    I have that same problem with the game, error.log empty and that is in my client.log

    [Mon Jan 19 23:37:52 2015]<LOGFILE>: start logging
    [Mon Jan 19 23:37:52 2015]<WINMAIN>: Starting Gardens of Gonzo Client V 0.1.0.1 pre-alpha
    [Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Initiating time…
    [Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Reading config file…
    [Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Initializing client resources…
    [Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Creating main window…
    [Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Initializing OpenGL…
    [Mon Jan 19 23:37:52 2015]<OPENGL>: Graphics Adapter: ATI Radeon HD 5400 Series by ATI Technologies Inc.
    [Mon Jan 19 23:37:52 2015]<OPENGL>: Supported OpenGL version: 3.2 (3.2.9551 Compatibility Profile Context)
    [Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_TEXTURE_SIZE: 16384
    [Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
    [Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_TEXTURE_IMAGE_UNITS: 16
    [Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
    [Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_ELEMENTS_VERTICES: 2147483647
    [Mon Jan 19 23:37:52 2015]<OPENGL>: VertexShader: Simple
    [Mon Jan 19 23:37:52 2015]<OPENGL>: [SHADER_INFO] Vertex shader was successfully compiled to run on hardware.

    [Mon Jan 19 23:37:52 2015]<OPENGL>: VertexShader: Standard
    [Mon Jan 19 23:37:52 2015]<OPENGL>: [SHADER_INFO] Vertex shader was successfully compiled to run on hardware.

    [Mon Jan 19 23:37:52 2015]<OPENGL>: FragmentShader: Standard
    [Mon Jan 19 23:37:52 2015]<OPENGL>: [SHADER_INFO] Fragment shader was successfully compiled to run on hardware.
    WARNING: 0:5: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared
    WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:96: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:99: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:109: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:112: deprecated130(#55) ‘texture2D’ is[SHADER_INFO] Fragment shader was successfully compiled to run on hardware.
    WARNING: 0:5: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared
    WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:96: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:99: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:109: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:112: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:120: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:120: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:122: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:125: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:133: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:133: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:135: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
    WARNING: 0:138: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’

    #3251
    beryfes
    Player

    .

    • This reply was modified 9 years, 3 months ago by beryfes.
    #3254
    sinepron
    Player

    Help this problem
    http://zapodaj.net/4aa5ed6f58164.png.html

    • This reply was modified 9 years, 3 months ago by sinepron.
    • This reply was modified 9 years, 3 months ago by sinepron.
    #3260
    Rammy
    Owner

    @sinepron:
    Do you have write access on the medium you run the game client on? Maybe try starting it with “run as administrator”.

    #3261
    sinepron
    Player

    “run as administrator”. Not help :/

    #3266
    Arzenal
    Player

    It’s not helping ;d.
    Maybe that is system fault – Windows XP 32-bit

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