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Arzenal.
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January 19, 2015 at 6:49 pm #3245
beryfes
PlayerHello, I’ve a problem with running Gonzo.exe. When I try to run it, there always appear error ” Program stopped working”. I tried to run as Administrator or Comp… mode but nothing. I’ve also installed before that oalinst.exe .
January 19, 2015 at 7:40 pm #3246
RammyOwnerHi beryfes,
after an unsuccessful client start, can you post the contents of client.log and error.log (in your game directory) please? They might contain helpful information.
January 19, 2015 at 8:00 pm #3247beryfes
PlayerHello,
My error.log is empty. In my client.log I found:[Mon Jan 19 20:59:23 2015]<LOGFILE>: start logging [Mon Jan 19 20:59:23 2015]<WINMAIN>: Starting Gardens of Gonzo Client V 0.1.0.1 pre-alpha [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Initiating time... [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Reading config file... [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Initializing client resources... [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Creating main window... [Mon Jan 19 20:59:23 2015]<GAMECLIENT>: Initializing OpenGL... [Mon Jan 19 20:59:23 2015]<OPENGL>: Graphics Adapter: Intel(R) HD Graphics Family by Intel [Mon Jan 19 20:59:23 2015]<OPENGL>: Supported OpenGL version: 3.1 (3.1.0 - Build 8.15.10.2622) [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_TEXTURE_SIZE: 8192 [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16 [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_TEXTURE_IMAGE_UNITS: 16 [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 [Mon Jan 19 20:59:23 2015]<OPENGL>: GL_MAX_ELEMENTS_VERTICES: 1200 [Mon Jan 19 20:59:23 2015]<OPENGL>: VertexShader: Simple [Mon Jan 19 20:59:23 2015]<OPENGL>: [SHADER_INFO] No errors. [Mon Jan 19 20:59:23 2015]<OPENGL>: VertexShader: Standard [Mon Jan 19 20:59:23 2015]<OPENGL>: [SHADER_INFO] No errors. [Mon Jan 19 20:59:23 2015]<OPENGL>: FragmentShader: Standard [Mon Jan 19 20:59:23 2015]<OPENGL>: [SHADER_INFO] WARNING: 0:8: 'gl_' : reserved built-in prefix in GLSL version 1.10 and 1.20 WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:96: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:99: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:109: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:112: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:122: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:125: 'texture2D' : function is [SHADER_INFO] WARNING: 0:8: 'gl_' : reserved built-in prefix in GLSL version 1.10 and 1.20 WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:94: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:96: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:99: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:107: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:109: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:112: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:120: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:122: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:125: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:133: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:133: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:135: 'texture2D' : function is deprecated in current GLSL version WARNING: 0:138: 'texture2D' : function is deprecated in current GLSL version No errors.January 19, 2015 at 10:46 pm #3250Arzenal
PlayerI have that same problem with the game, error.log empty and that is in my client.log
[Mon Jan 19 23:37:52 2015]<LOGFILE>: start logging
[Mon Jan 19 23:37:52 2015]<WINMAIN>: Starting Gardens of Gonzo Client V 0.1.0.1 pre-alpha
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Initiating time…
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Reading config file…
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Initializing client resources…
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Creating main window…
[Mon Jan 19 23:37:52 2015]<GAMECLIENT>: Initializing OpenGL…
[Mon Jan 19 23:37:52 2015]<OPENGL>: Graphics Adapter: ATI Radeon HD 5400 Series by ATI Technologies Inc.
[Mon Jan 19 23:37:52 2015]<OPENGL>: Supported OpenGL version: 3.2 (3.2.9551 Compatibility Profile Context)
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_TEXTURE_SIZE: 16384
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_TEXTURE_IMAGE_UNITS: 16
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
[Mon Jan 19 23:37:52 2015]<OPENGL>: GL_MAX_ELEMENTS_VERTICES: 2147483647
[Mon Jan 19 23:37:52 2015]<OPENGL>: VertexShader: Simple
[Mon Jan 19 23:37:52 2015]<OPENGL>: [SHADER_INFO] Vertex shader was successfully compiled to run on hardware.[Mon Jan 19 23:37:52 2015]<OPENGL>: VertexShader: Standard
[Mon Jan 19 23:37:52 2015]<OPENGL>: [SHADER_INFO] Vertex shader was successfully compiled to run on hardware.[Mon Jan 19 23:37:52 2015]<OPENGL>: FragmentShader: Standard
[Mon Jan 19 23:37:52 2015]<OPENGL>: [SHADER_INFO] Fragment shader was successfully compiled to run on hardware.
WARNING: 0:5: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared
WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:96: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:99: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:109: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:112: deprecated130(#55) ‘texture2D’ is[SHADER_INFO] Fragment shader was successfully compiled to run on hardware.
WARNING: 0:5: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared
WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:94: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:96: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:99: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:107: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:109: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:112: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:120: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:120: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:122: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:125: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:133: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:133: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:135: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’
WARNING: 0:138: deprecated130(#55) ‘texture2D’ is deprecated since GLSL1.3, we suggest to use ‘texture’January 19, 2015 at 10:56 pm #3251January 20, 2015 at 2:22 pm #3254sinepron
PlayerHelp this problem
http://zapodaj.net/4aa5ed6f58164.png.htmlJanuary 20, 2015 at 4:13 pm #3260
RammyOwner@sinepron:
Do you have write access on the medium you run the game client on? Maybe try starting it with “run as administrator”.January 20, 2015 at 5:07 pm #3261sinepron
Player“run as administrator”. Not help :/
January 20, 2015 at 7:11 pm #3266Arzenal
PlayerIt’s not helping ;d.
Maybe that is system fault – Windows XP 32-bit -
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