Monthly Archives: February 2015

Update

Mostly a performance update. If you’ve had low FPS up to this point, please report in the forums if that has changed for you.

hp_schrift_features

  • What’s New:
    • Added a “Help” button to the menu (also accessible via F1).
  • Changes:
    • Substantially improved client FPS, especially in the lower ranges (increase of 300%-400% on tested machines with Radeon adapter).
    • Tweaked exp from NPC-kills.
    • Less damage applied when damage didn’t surpass threshold.
    • Increased side effect strength of candy bar consumables.
    • Decreased effects strengths of caviar and lobster consumables.
    • Decreased the critical hit values of the poinard.
  • Bugfixes:
    • Fixed booster consumable cooldowns.
    • Fixed a bug regarding highscore titles.


If you like this game a lot, please consider upgrading your account to premium. This will boost the development and will give you more features, content and regions to explore at a faster pace.

Check out the new features and please give us feedback in the forums. If you find an exploit, please send me an ingame message.

See ya ingame,
-Rammy

Update

Statistics! Show your rank.

hp_schrift_features

  • What’s New:
    • Statistics based on global player scores.
    • Titles for highest-ranked players, visible to others. There are three possible titles per category; if you are in the top 3 of more than one category, the highest rank counts.
  • Bugfixes:
    • Challenge timeouts should now be correct (synchronized).
    • Fixed some text message issues.
    • Projectile hitboxes of players are now always the same, independent of their body.


If you like this game a lot, please consider upgrading your account to premium. This will boost the development and will give you more features, content and regions to explore at a faster pace.

Check out the new features and please give us feedback in the forums. If you find an exploit, please send me an ingame message.

See ya ingame,
-Rammy

Update

Seemingly a smaller update…appearances are deceiving. 😉

hp_schrift_features

  • What’s New:
    • As promised: the Challenge Window.
    • Statistics will come soon…
  • Changes:
    • To boldly go…-Challenge changed. Visiting worlds of the same owner counts only once.
    • Welcome!-Challenge changed. Every visiting player counts only once, independent of how many of your worlds he or she has visited.
    • Due to changes in the challenge system, challenges have been reset. Sorry for that!
    • NPCs won’t spam statements as much – there is now a delay of 10 seconds.
    • Some internal worldsave optimizations.


If you like this game a lot, please consider upgrading your account to premium. This will boost the development and will give you more features, content and regions to explore at a faster pace.

Check out the new features and please give us feedback in the forums. If you find an exploit, please send me an ingame message.

A word on wipe…
Apparently, there are concerns regarding future wipes and since this is still a pre-alpha, those concerns aren’t unjustified. All I can say at this point is this: No wipe is planned as of now. There isn’t even a reason on the far horizon. The last wipe was necessary, because some very, very basic functionality of the game changed. Elaborate estates/worlds were never and won’t ever be subject to any wipe. Premium expiration won’t delete estates/worlds, but other measures will be implemented (such as: inability to build additional stuff, if you’re over your limits; but that’s not yet decided).


See ya ingame,
-Rammy

Update

The Challenge System! Sorry for the long waiting time.

hp_schrift_features

  • What’s New:
    • NPC loot, pixel, runes and exp are now given to the player who did the most damage.
    • Destructible (Ore, Trees, Bushes…) loot and pixel are now given to the player who did the most damage (object remembers up to 10 seconds after the last hit).
    • The Challenge System
      • There are many challenges now that give score points on stage completion.
      • There is a wide variety of challenges, connected to topics like combat, crafting, construction, exploration, social interaction and many more…
      • The interface isn’t complete yet; there will be a window that shows all of your challenges, stage progression, cooldown times and so on in the next update.
      • One of the next updates will bring statistics back – but not with character levels or owned pixels, but with player’s scores.
  • Changes:
    • Items that drop to the ground after player trades are now reserved for the players.
    • No more runes for feeding plants, but more runes for harvesting them.
    • New background graphics for crafting and container windows.
    • Increased pixel gain from destructibles.
    • No more rune/exp/challenge-points for spamming static objects. The next object only counts if it’s different than the object placed before (different graphic,color,rotation..).
    • Nerfed Mod Chance skill a little.
  • Bugfixes:
    • Freshly created worlds now show in the teleporter dialog.
    • Fixed wrong disassembly error message.


hp_schrift_premium

  • If auto-feeding is enabled and you have multiple chars, the growing time bonus from the char with the best Fast Growing skill is used.
  • If auto-feeding is enabled and you have multiple chars, the premium containers of all chars are considered when searching for nutrients.
  • There are special premium challenges!

If you like this game a lot, please consider upgrading your account to premium. This will boost the development and will give you more features, content and regions to explore at a faster pace.

Check out the new features and please give us feedback in the forums. If you find an exploit, please send me an ingame message.

See ya ingame,
-Rammy