Jumpedijumpjump.
- What’s New:
- Jumping: overcome small obstacles and evade attacks!
- The default key binding for jumping is now SPACE. Switching between Interaction and Combat mode is now TAB.
- Top Layer Objects automatically block jumping (as if they were placed with ‘full collision’ in the air) – so no jumping in or into structures with roofs.
- New Tile Flag: ‘Air Collision’ to prevent jumping (e.g. if you don’t have a roof, but want to prevent players from jumping over your structure anyway).
- IT IS RECOMMENDED TO CHECK YOUR STRUCTURES FOR JUMP-SAFETY! MID-LAYER-WALLS WITHOUT ANY OF THE ABOVE JUMP-RESTRICTING ELEMENTS AREN’T SAFE. IF THERE ARE UNLOCKED CONTAINERS ON YOUR ESTATES/WORLDS OR TELEPORTERS THAT YOU DON’T WANT PLAYERS TO USE YET, MAKE SURE YOU BUILD IN JUMP-RESTRICTIONS. DOORS ARE ESPECIALLY ‘VULNERABLE’, BECAUSE THEY ONLY HAVE LOW COLLISION MASKS.
- Future plans to extend this feature:
- Combat on two layers -> ground and air combat (you can already evade projectiles and melee contact by jumping).
- Airborne NPCs.
- Combined with damage triggers later on, ability-demanding puzzles can and will be implemented.
- And much more…
- Jumping: overcome small obstacles and evade attacks!
If you like this game a lot, please consider upgrading your account to premium. This will boost the development and will give you more features, content and regions to explore at a faster pace.
Check out the new features and please give us feedback in the forums. If you find an exploit, please send me an ingame message.
See ya ingame,
-Rammy