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Viewing 15 posts - 16 through 30 (of 66 total)
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  • in reply to: Easy Access to locked doors. #3633
    Rammy
    Owner

    Well yes, it is not really a bug.

    But after giving it some thought, it doesn’t really make sense to have doors at all if they can only do their job in conjunction with air collision tile flags. Therefore, doors will also create top-layer collision with one of the next updates.

    in reply to: Tools for the extraction of raw materials #3596
    Rammy
    Owner

    Tools can be seen as consumable objects. You’ll have to craft a new one when the old one wears out.

    Yes, there probably will be some kind of modifications for helmets and shields as well in the future.

    Regarding the visual aspect: premium players will be able to even upload their very own graphics and animations, so players can theoretically look like…anything. 🙂

    in reply to: Server will shut down NOW! #3552
    Rammy
    Owner

    This is a current bug that occurs, when messages are being sent that are too long. I don’t understand how I could overlook this one. It will be fixed with the next update. I’ll delete your present messages, Tigerlime, so they won’t be sent to me or you on login.

    in reply to: Am I doing something wrong? #3523
    Rammy
    Owner

    Hi and welcome,

    with a right click on destructible objects you can see their resistances (thresholds). If any of your weapon’s damage in one of the categories (sharp, blunt, pointed) is higher than the respective threshold, you can damage and destroy the object. So you might need a different weapon to cut down silverwood trees or vanadyte ore veins. The goblins are pretty tough in the beginning. If you can’t manage to kill them by yourself, try to team up with other players.

    In the future, more playable regions will be unlocked. So there will be more spots to get those resources from.

    in reply to: Title bug and Hit Box bug #3503
    Rammy
    Owner

    The title bug will be fixed with the next update.

    About the projectiles: they should now (as of the last update) behave correctly. That also means, that they don’t necessarily hit players when they collide with the body graphic, but only with the collision hitbox (the same that is used when determining collision with objects). This might sometimes seem like they go right through you and evading projectiles might be a little bit easier now for common char bodies; but at least it is consistent with all char bodies now, be it a small butterfly or a big golem.

    in reply to: List of Titles #3502
    Rammy
    Owner

    Indeed. Bug found. Will be fixed with the next update.

    in reply to: Buffs cooldown #3501
    Rammy
    Owner

    Don’t worry. I already found and fixed the bug. With the next update it will be fixed on the live server as well.

    in reply to: Analyzing Equipment Stats #3496
    Rammy
    Owner

    I don’t recommend making elaborate equipment (especially combat-relevant) observations and interpretations at this point, as this is a pre-alpha and there will be balancing and tweaking over time, possibly making such analyses obsolete.

    That having been said, you’re still free to do so anyways. 😉

    in reply to: List of Titles #3495
    Rammy
    Owner

    If you are 1st place overall, your title is “Overseer of Gonzo”.

    If you are not 1st place overall, but on one of the first three ranks of a challenge category, then you’ll get one of the following titles:

    Prefix:
    1st place: Master
    2nd place: Expert
    3rd place: Adept

    Suffix:
    Combat: Warrior
    Crafting: Crafter
    Construction: Constructor
    Exploration: Explorer
    Social: Diplomat

    The highest rank decides. So if you are for example on rank 2 in exploration and on rank 3 in combat, you’ll get to be “Expert Explorer”. If the previous doesn’t apply and if you are on the same rank in more than one category, your title is decided by the aforementioned category order. So if you are on rank 3 in construction and on rank 3 in social, then you’ll get to be “Adept Constructor”.

    With more features there will be more challenges in the future and probably more challenge categories as well.

    in reply to: Buffs cooldown #3493
    Rammy
    Owner

    I was just able to reproduce that – it definitely is a bug. Thanks for posting!

    in reply to: Buffs cooldown #3449
    Rammy
    Owner

    What consumable exactly?

    in reply to: Some question #3445
    Rammy
    Owner

    It’ll all take some time. Features will come into the game gradually, as well as new regions.

    Static challenge basically means that there is no timeout between stages; so most of them come with a limitation, but not all (Welcome! for instance). Some challenges are limited explicitly, like Place Doors (x/10). Theoretically all challenges that don’t have (x/y) after their names can be repeated indefinitely. But some have implicit limits, like Estate Agent, because one can only have 1 (or 3 if you’re premium) estates.

    in reply to: Strange Graphic Bug since Update #3441
    Rammy
    Owner

    Fixed.

    in reply to: My Suggestions #3440
    Rammy
    Owner

    Good suggestions. A minion system is planned. I don’t want to give too much away at this point. Partly, because not everything is planned out in detail yet. But your Legend of Mana reference looks interesting…

    in reply to: Problem with loading #3438
    Rammy
    Owner

    I just uploaded the latest client version. Please try again and report if this helped. By the way, what OS (Windows Vista/7/8, 32/64bit) are you using?

Viewing 15 posts - 16 through 30 (of 66 total)