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  • #3418
    Tigerlime
    Player

    I already wrote this as in text message. But just to make sure it didn’t get lost. Also to have a post where I can keep on adding stuff into it instead of constantly making new posts.

    Quick add/fill button for the inventory to add all the items, if possible, into the opened container. And if the container already contains items, they will be automatically stacked, if possible.

    Cool events or things that are always available. Like having a really giant world boss monster about 4 times the size of the swamp troll. It attacks slow, walks slow, walks all over the map without restrictions, has a lot of hp, hits hard. Maybe prevent new players from dropping their things when they die from it. This thing is more of a fun challenge for the higher level players and also to team up to bring it down. Also the respawn of it is very high, or low? In other words, it takes maybe 5 hours or so for it to show up again after being killed. Maybe it only shows up once a day.

    Edit: Always forget about this one. Probably because it’s something that I think is a further down the line implementation. If it will get implemented. There’s this game I played a long time ago. Legend of Mana. Don’t know if you played it. If you did, then you know what I will talk about. If you didn’t, then it’s a bit complicated to explain… But it’s something I always wanted to see in other games. But never found it in any other games so far. Mobs drop many different items and equipment. You can then enchant equipment and such, giving them special attributes. And then you can use those items to crate a robot that follows you and attacks. But the robots attacks depend on the skill blocks you give it. Those skill blocks are made with those different items. And the skill blocks have different shapes to them (think Tetris). And you can give those blocks to the robot in an equipment bag kind of thing. If it’s full then you can’t give it anything more (depending on the shapes). And those blocks can be upgraded by using better items as materials. Maybe I should add a screen for this…

    Edit: Currently planting seeds is a bit… bothersome. Because depending where you plant them, you might have a hard time clicking on them to give nutrients when other plants are in front of it. It’s been a annoying me a bit ever since that system was implemented. I was wondering about being able to plant them in a grid. Either by toolbox or by default, using the default grid of the tiles as placement. But not sure how that might function in the end.

    Edit: Pressing middle Mouse button to use what ever is in slot 1 of the toolbar. (I’m also not sure if I should keep on editing this or just make a new post in here. It doesn’t seem to indicate that it’s a new post from the time posted)

    • This topic was modified 10 years, 1 month ago by Tigerlime.
    • This topic was modified 10 years, 1 month ago by Tigerlime.
    • This topic was modified 10 years, 1 month ago by Tigerlime.
    #3440
    Rammy
    Owner

    Good suggestions. A minion system is planned. I don’t want to give too much away at this point. Partly, because not everything is planned out in detail yet. But your Legend of Mana reference looks interesting…

    #3443
    Tigerlime
    Player

    If you want more info on the Legend of Mana reference, then let me know. Though I haven’t played it in a long time. Maybe I can even find a video of how those are made.

    #3498
    Tigerlime
    Player

    I mentioned that before over message. But I just thought about it again while looking at the new screenshots you made. The wall transparency. I don’t know if you remember it or wrote it down. But the transparency of objects add up. For example one object with 30 transparency and another one with 50 transparency. If they overlap they add up to 80 all together. But it would be nice to have an option of some sort to have an upper limit. Like for example 50 transparency for an object. And when there’s a 50 and a 30 transparency, they don’t add up to 80, but stay at 50. Or something along those lines. In one of my worlds you can see that problem.

    #3629
    Tigerlime
    Player

    It would be nice to have some kind of special seed/plant.
    -A very rare seed to obtain. (Similar to the key, even though right now I don’t know the details as of the time etc. to obtain that key)
    -The seed needs different nutrients (Red, blue, black, etc.) or all the different nutrients to grow.
    -Once the seed is fully grown and harvested, it doesn’t vanish like other seeds. (You can harvest the plant/tree multiple times before it vanishes)
    -Between the harvesting there is a timer before you can harvest it again, and you also need to give it nutrients again.
    -You can only plant 1 of those seeds at any given time.
    -The plant/tree can wither if not fed within a certain time (like the other seeds).
    -If the plant/tree reaches the end of it’s life cycle (50 or so harvests) it gives something special as a reward when harvested.
    -You only have to feed the fully grown plant/tree once a day.
    -The stuff you harvest from it gives who knows what. I don’t really care much. lol
    (-I prefer having a rainbow tree of some sort that I can plant at my farm house and can attend to once a day in a casual way. That’s the main reason why I suggest this. Don’t really care what the tree gives and the idea of taking care of the tree gives you an special reward in the end.)

    Also, on a side note. A lot of players don’t play the game that long since there isn’t much of a playable content. This game got a lot of content in different mechanics and such. But lacks playable content. When I think of other MMO’s, they generally only add different mechanics at an later point while the playable content is expanded to suite the content already given. So adding more quests and even more areas to explore might be one of the things to focus on more at some point soon. But I don’t know what your plans are. Also, adding more explorable areas will solve the problem of mobs being too hard for newer players. The harder types could go to the new areas while the easier ones stay on noob island. That way the levels and hardness of the game is more diluted. Currently level 1 to 100 are all compressed on only noob island. And that makes it hard to create a balance for all the levels. Once again, I don’t know what your plans are for adding more areas and quests and such. Or when you will add those. In the end it’s your game and I just thought I point those things out. I personally don’t mind either way when you add more mechanics to the game right now or expand the gameplay. But most people do seem to mind the lack of gameplay. Time for bed. lol

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